fredag 13. september 2013

RPRT - Texture 2

This week we where supposed to put our goblet in an environment and use procedural maps to create textures.

Here is my plan this week:

  • Monday: Research and planning (2 hours)
  • Tuesday: Phase 1 (4 hours)
  • Wednesday: Phase 1 (3 hours)
  • Thursday: Phase 2 (4 hours)
  • Friday: Finalizing (3 hours)
To begin with I started sketching down ideas for the environment. I decided pretty quick that I wanted it to be displayed in a museum of some kind. 


The texture I wanted on the goblet was some marble-like texture so it would look like some artifact that was discovered by an adventurer. I also wanted the floor to be mirror-like, so the room would look bigger.

When I was happy with my idea, I made the concept art for the goblet.


We where supposed to make the scene with both original texture and with checkered texture.



After this assignment I still don't think I've got the grasp of texturing and procedural maps. There is still some aspects with unwrapping and texturing I don't understand, but I'll keep trying and pushing on.

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