fredag 6. september 2013

RPRT - Texture 1

So this week we where supposed to create texture for our goblet from earlier.

For starters I sat down and made a plan on how I should work this week.


  • Monday: Research and planning. (2 hours, as I already made a goblet I just had to collect ideas for material and texture. And I also wanted to put aside some time to watch tutorials and get familiar with unwrapping and adding texture.)
  • Tuesday: Phase 1. (5 hours.)
  • Wednesday: Phase 1. (5 hours.)
  • Thursday: Phase 2. (5 hours.)
  • Friday: Finalizing (4 hours.)
I'm glad I used so much time on phase 1 and 2 since I had difficulties to understand the concept of unwrapping and adding texture, even tough I watched the videos and read all there was about it. 


I sketched up some ideas for material/texture, like wood, metal and glass (both colored glass and regular glass with no color. Here is the references I used.


I figured I wanted to go with the colored glass and make it like a goblet with almost see-through glass.
Then I created the concept art for what I wanted the final version to look like.


The assignment was not only to make a texture, but also make it with checker texture and new/used texture.

And here is my final version with all three textures. 


The old goblet have stains all around it, suggesting that the owner is a heavy drinker. It also features scratched-up bottom.

I also discovered that the texture in 3Ds Max changed simultaneously with the changes I made in Photoshop, when I saved it, that is.



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