fredag 13. september 2013

RPRT - Texture 2

This week we where supposed to put our goblet in an environment and use procedural maps to create textures.

Here is my plan this week:

  • Monday: Research and planning (2 hours)
  • Tuesday: Phase 1 (4 hours)
  • Wednesday: Phase 1 (3 hours)
  • Thursday: Phase 2 (4 hours)
  • Friday: Finalizing (3 hours)
To begin with I started sketching down ideas for the environment. I decided pretty quick that I wanted it to be displayed in a museum of some kind. 


The texture I wanted on the goblet was some marble-like texture so it would look like some artifact that was discovered by an adventurer. I also wanted the floor to be mirror-like, so the room would look bigger.

When I was happy with my idea, I made the concept art for the goblet.


We where supposed to make the scene with both original texture and with checkered texture.



After this assignment I still don't think I've got the grasp of texturing and procedural maps. There is still some aspects with unwrapping and texturing I don't understand, but I'll keep trying and pushing on.

fredag 6. september 2013

RPRT - Texture 1

So this week we where supposed to create texture for our goblet from earlier.

For starters I sat down and made a plan on how I should work this week.


  • Monday: Research and planning. (2 hours, as I already made a goblet I just had to collect ideas for material and texture. And I also wanted to put aside some time to watch tutorials and get familiar with unwrapping and adding texture.)
  • Tuesday: Phase 1. (5 hours.)
  • Wednesday: Phase 1. (5 hours.)
  • Thursday: Phase 2. (5 hours.)
  • Friday: Finalizing (4 hours.)
I'm glad I used so much time on phase 1 and 2 since I had difficulties to understand the concept of unwrapping and adding texture, even tough I watched the videos and read all there was about it. 


I sketched up some ideas for material/texture, like wood, metal and glass (both colored glass and regular glass with no color. Here is the references I used.


I figured I wanted to go with the colored glass and make it like a goblet with almost see-through glass.
Then I created the concept art for what I wanted the final version to look like.


The assignment was not only to make a texture, but also make it with checker texture and new/used texture.

And here is my final version with all three textures. 


The old goblet have stains all around it, suggesting that the owner is a heavy drinker. It also features scratched-up bottom.

I also discovered that the texture in 3Ds Max changed simultaneously with the changes I made in Photoshop, when I saved it, that is.



mandag 2. september 2013

Starting With Texture

The assignment for today was to create a box and a sphere to create a dice and an eye using UV unwrapping to add texture. UV translates to a flat 2D surface where all the sides of a box is unfolded, and U means the X-axis and the V is the Y-axis. 

So here is my take on texturing.


Very tempting to create the Neversoft logo with that eye.

For those of you who don't know, here is the logo.